Mall
Fixes
- Pets on owned plots Visitors can no longer hurt wolves, parrots, horses, villagers or anything living on a plot they do not own. Only the owner, their trusted builders and staff can.
Wardrobe
Changes
- Staff skins Now apply to your staves, from Acolyte’s Blessing to Nightmare. They no longer fit a sword.
- Spear skins Now apply to your spears.
- Scythes, sickles and battle axes Now apply to axes.
- Hammers and maces Now apply to maces.
- Tridents Now apply to tridents.
- Already applied skins keep their look. Skins you own stay owned.
Crafting
Fixes
- Worn anvils A chipped or damaged anvil now opens from the Plain anvil tile. It used to close the menu and open nothing once the anvil had worn down.
Cults
Changes
- World Settings New entry in the cult hub. TNT and Fire Spread switches for the cult world, for members with the Manage World permission.
Fixes
- Cult chat while muted Muted players can speak in cult chat again, as the mute screen already promised.
Home and Cult Worlds
Fixes
- Nether portals The trip to the resource Nether no longer cancels because you swayed inside the portal. Stay in the portal and it goes through. Step out and it stops.
Menus
Changes
- Steering Every menu is steered by looking. Aim at a card, click or press SPACE. WASD walks the focus, SHIFT closes. The steering question before the intro and the Controls and Cursor Speed rows in Settings are gone.