Combat
- Buff Melee critical hits ⇒ Critical Damage now applies to sword, axe and mace crits. Crit relics (Executioner’s Bite, Razor’s Whisper) and crit food buffs count too.
Silver Piercer
Epic Nerf
Critical Damage10-50% ⇒ 10-25%
Bosses
Rift, world and mythical bosses no longer let you kite them forever.
- New mechanic Pull ⇒ If no tank is holding the boss and its target stays out of melee reach too long, the boss pulls that player in and roots them.
- New mechanic Exposed ⇒ After the pull you take more damage from that boss for 6 seconds.
- Change Root and Exposed
- Rift 1-2 players: 0.5s root, no Exposed.
- Rift 3-4 players: 1.5s, +20%.
- World bosses: 2s, +30%.
- Mythical bosses: 2.5s, +40%.
- Change Tanks ⇒ Tanks get extra time to dodge. A tank who stays away too long is pulled back, slowed and loses half their threat. While a tank holds the boss, nobody is pulled.
- Change Big abilities ⇒ Bosses never pull you in while they wind up a big ability, so you can always dodge it.
- Change Rooted ⇒ You can’t use ender pearls, glide or dash skills while rooted.
Rifts
Parties of 3 or 4 only. 1 and 2 player rifts are unchanged.
- Change Boss health ⇒ 3 players x2, 4 players x2.8.
- Change Boss damage ⇒ 3 players +25%, 4 players +40%.
- New mechanic Ground strike ⇒ Every 20 seconds the boss marks 2 players for a ground strike.
- Change Ready check ⇒ The ready check, arrival title and Codex warn parties of 3 or more.
- Buff Completion Shades
- 3 players x1.15 ⇒ x1.35.
- 4 players x1.20 ⇒ x1.60.
Rift Rewards
- Change Rift Materials orb ⇒ When you pick Materials, the chance of getting each orb:
- Infusion 70% ⇒ 50%.
- Repair 20% ⇒ 30%.
- Corruption 10% ⇒ 20%.
Skill Weapons
Damage Reduction is gone from damage skill weapons. They roll damage stats for their class instead. Items you own keep how good their roll was.
- Change Skill swords ⇒ Attack Damage, Attack Speed, Critical Damage, Extra Damage Done.
- Change Mage artifacts and staves ⇒ Spell Power, Extra Damage Done, Armor Penetration.
- Change Uncommon, Rare and Epic staves ⇒ Spell Power and Extra Damage Done.
- Change Skill bows ⇒ Increased arrow damage, Headshot Damage, Arrow Speed, Extra Damage Done.
- Change Assassin artifacts ⇒ Extra Damage Done, Backstab Damage, Armor Penetration.
Oath of Warding
Cursed Change
Now rolls
Armor
Heal on Block
Threat Generation
Max Health
Oath of Destruction
Cursed Change
Now rolls
Attack Damage
Attack Speed
Critical Damage
Extra Damage Done
Ashcaller
Legendary Change
Spell Power5-15% ⇒ 10-20%
Extra Damage DoneNew 5-15%
Armor PenetrationNew 10-15%
Damage ReductionRemoved
Auto attack (left click) cooldown Buff1.5s ⇒ 1s
Harbinger of Death
Legendary Change
Critical Damage5-15% ⇒ 15-28%
Dragon's Mark
Legendary Change
Critical DamageNew 15-28%
Assassin artifacts gained Backstab and Extra Damage, so their skills hit for less to stay even.
Wraithfang
Cursed Nerf
Ghostblades13-40 ⇒ 10-30
Whispering Talon17-50 ⇒ 12-37
Waning Crescent
Legendary Nerf
Lunar Rush13-40 ⇒ 10-30
Moonlit Edge finisher17-50 ⇒ 13-38
Shields
Titan's Shield
Rare Change
Max Health Back+2-4 health
Damage Reduction5-10%
Sky Shield
Epic Change
Max Health Back+4-8 health
Damage Reduction7.5-15%
Wardancer's Idol
Legendary Change
Max Health Back+2-4 health
Damage Reduction5-10%
- Change Weapons and artifacts ⇒ Stay on Damage Reduction.
Upgrades and Shops
Upgrades now cost Shades on top of their materials.
- Change Rod upgrades
- I ⇒ II: 600 Shades.
- II ⇒ III: 2,400.
- III ⇒ IV: 6,000.
- Change Relic Forge
- Common ⇒ Uncommon: 600 Shades.
- Uncommon ⇒ Rare: 2,000.
- Rare ⇒ Legendary: 6,000.
- Change Relic slots ⇒ Slot 2 1,000 Shades. Slot 3 3,000. Slot 4 8,000. Ultimate 16,000.
- Change Blacksmith breakdown ⇒ Per item: Common 20 Shades, Uncommon 50, Rare 120, Epic 240, Legendary 500.
- Change Daily Shop ⇒ Offers cost Shades too: Uncommon +300, Rare +800, Epic +1,800.
- Change Daily Shop materials ⇒ Fragment, Dust and Skull prices now scale with the offer’s infusion roll, like the crystal price. A 100% roll costs double.
General
- Change /tpa ⇒ Lands you right beside your friend, including on End islands, in homes and in the Mall.
- Change Random teleport ⇒ The arrival message no longer shows your coordinates.
- Fix /hub and /lobby ⇒ Always land on the lobby spawn, never inside slabs or glass.
- Fix Mall shops ⇒ Teleporting to a shop takes you straight to it, no stop at the plaza first.
- Fix Slabs, carpet and paths ⇒ Teleports and respawns no longer push you off a slab, carpet, path or soul sand you were standing on.
- Fix Homes ⇒ /home and cult home remember which way you were facing, and never drop you on a roof when no home is set.
- Fix Mall ⇒ Respawning in the Mall no longer puts you on top of the plaza. Buying a resale plot puts you at its front instead of inside the build.
Found a bug? Report it in game with /bug.