Patch 1.0.3 Notes

Two new rift bosses, tanks get Wardcry and Threat Generation, bosses and rift mobs follow threat, solo bosses slow down, ranged knockback is cut, both Oaths work, resource deaths respawn out in the wild, and windup effects arrive in the shop.

1.0.3

Rift Bosses

New

  • The Stonebrood Matriarch A broodmother of stone joins the rift boss pool.
  • The Soulbinder A summoner who binds the dead to its will joins the rift boss pool.

Nerfs

  • Solo boss speed Walk speed 120% ⇒ 100% when you are alone in the rift. Groups keep 120%.

Changes

  • Threat Bosses chase whoever has dealt them the most threat and only switch when someone passes their target by 10%.
  • Kiting A boss that lands nothing on its target for 2.5 seconds while the rest of the party hits it loses half its interest in that target.
  • Damon, Phobos and Myrris Now follow threat like every other rift boss.

Rift Mobs

Nerfs

  • Ranged knockback Punch IV in groups ⇒ Punch II at every party size. Bows that carry Punch: up to 66% ⇒ up to 45%.

Changes

  • Threat Rift mobs stay on whoever leads their threat instead of hopping between players.

Tanks

New

  • Wardcry Double-tap sneak while wearing a tank chestplate: every foe within 6 to 14 blocks turns on you. Cooldown 20s to 14s. Radius and cooldown grow with rarity.
  • Threat Generation New stat on the tank sets and tank shields: +10-20% (Common) up to +30-60% (Legendary). Your hits draw that much more threat. Items you already own gain the line on their next update.

Changes

  • Tank chestplates Breath of Endurance, Bulwark Cuirass, Immutable Cuirass, Boulder Cuirass and Voidborn Thorax trade their Taunt chance for Wardcry.

Buffs

  • The Bitter Frost Taunt chance now works on bosses.

Cursed Weapons

Fixes

  • Oath of Warding Oathsworn Flames fires again. Raise the shield after the cast for a 3 second flame stream. If the shield never goes up, the cooldown comes back.
  • Oath of Destruction The Orkotos’ Wrath slash now faces the way you throw it.

Resource Worlds

Changes

  • Respawn Dying in a resource world puts you back at a random safe spot 200 to 300 blocks from spawn. Beds and respawn anchors still come first.

Cosmetics

New

  • Windup effects 8 themes for your teleport windup in /shop. Light 580, Exalted 1,350 Veiled Crystals. Try one first with /skinpreview windup.