Rift Bosses
New
- The Stonebrood Matriarch A broodmother of stone joins the rift boss pool.
- The Soulbinder A summoner who binds the dead to its will joins the rift boss pool.
Nerfs
- Solo boss speed Walk speed 120% ⇒ 100% when you are alone in the rift. Groups keep 120%.
Changes
- Threat Bosses chase whoever has dealt them the most threat and only switch when someone passes their target by 10%.
- Kiting A boss that lands nothing on its target for 2.5 seconds while the rest of the party hits it loses half its interest in that target.
- Damon, Phobos and Myrris Now follow threat like every other rift boss.
Rift Mobs
Nerfs
- Ranged knockback Punch IV in groups ⇒ Punch II at every party size. Bows that carry Punch: up to 66% ⇒ up to 45%.
Changes
- Threat Rift mobs stay on whoever leads their threat instead of hopping between players.
Tanks
New
- Wardcry Double-tap sneak while wearing a tank chestplate: every foe within 6 to 14 blocks turns on you. Cooldown 20s to 14s. Radius and cooldown grow with rarity.
- Threat Generation New stat on the tank sets and tank shields: +10-20% (Common) up to +30-60% (Legendary). Your hits draw that much more threat. Items you already own gain the line on their next update.
Changes
- Tank chestplates Breath of Endurance, Bulwark Cuirass, Immutable Cuirass, Boulder Cuirass and Voidborn Thorax trade their Taunt chance for Wardcry.
Buffs
- The Bitter Frost Taunt chance now works on bosses.
Cursed Weapons
Fixes
- Oath of Warding Oathsworn Flames fires again. Raise the shield after the cast for a 3 second flame stream. If the shield never goes up, the cooldown comes back.
- Oath of Destruction The Orkotos’ Wrath slash now faces the way you throw it.
Resource Worlds
Changes
- Respawn Dying in a resource world puts you back at a random safe spot 200 to 300 blocks from spawn. Beds and respawn anchors still come first.
Cosmetics
New
- Windup effects 8 themes for your teleport windup in /shop. Light 580, Exalted 1,350 Veiled Crystals. Try one first with /skinpreview windup.