Patch 1.0.3 Hotfix: Shields and Rift Rewards

A raised shield now blocks rift monsters, rift bosses and world bosses the moment it comes up. Hard and Heroic rifts pay far more Krevatopetra's Fragments and Rift Dust, and orb rewards lean on Infusion Orbs.

1.0.3 Hotfix

Rifts

The quarter second a shield needs before it counts as raised is gone against rift foes.

Buffs

  • Shields A raised shield blocks rift monsters, rift bosses and world bosses at once. Before, their arrows and swings landed in full while the shield was still coming up.
  • Shield block A block against a rift foe plays the block sound, wears the shield and pushes a melee attacker back, as a normal block does.

Unchanged

  • Everywhere else Against players and ordinary mobs a shield still takes its usual moment to come up. Nothing changes in the Arena.

Rift Rewards

Hard and Heroic now pay more Fragments and Rift Dust, so climbing is always worth it. Drop chances are the same, the stacks are bigger.

Buffs

  • Krevatopetra’s Fragment, Hard 1 to 4 per drop ⇒ 3 to 6, rising with the rift level.
  • Krevatopetra’s Fragment, Heroic 1 to 5 per drop ⇒ 6 to 10, rising with the rift level. A perfect Heroic 10 run can pay up to 30.
  • Rift Dust, Hard 1 to 3 per drop ⇒ 3 to 6, rising with the rift level.
  • Rift Dust, Heroic 1 to 5 per drop ⇒ 6 to 10, rising with the rift level.
  • Infusion Orbs Chance when you take orbs: 33% ⇒ 70%.

Changes

  • Repair Kits Chance when you take orbs: 27% ⇒ 20%.
  • Corruption Orbs Chance when you take orbs: 40% ⇒ 10%.

Unchanged

  • Normal Fragments stay 1 to 3 per drop.
  • Rift Skulls Stay 1 to 2 per drop.
  • Drop chances The odds of Fragments, Rift Dust, Rift Skulls and Shades are the same. Orb stack sizes are the same.